The slow nature also makes it much worse at zoning as it would initially seem, with opponents such as Roy being able to cover large amounts of distance in a second and punish the throw. As the pick-up animation takes 17 frames to complete, this also means that it can interrupt crucial combos, leading to the opponent getting away and resetting to neutral. Additionally, due to their brief duration, his belly armor attacks are more reliable on quick, single-hit moves than long, multi-hitting attacks. It is also affected by the bounce glitch, which adds even more inconsistency to the move. Lifts the opponent overhead before slamming them into the ground head-first, burying them. All in all, all of his aerials offer strong utility. The crown will attempt to return to K. Rool while flying, though it will slowly lose altitude. Like most projectiles, Crownerang had its shield damage reduced in update 3.0.0; however, this doesn't affect the move much, as it already had low shield damage and was often used in order to facilitate dash grab approaches and other setups. This makes Crownerang an excellent way for King K. Rool to defend against projectiles. Blunderbuss is an extremely crucial move to King K. Rool's boxing capabilities in neutral, as well as maintaining the advantage state. Heaves the opponent over his head, leaps high into the air, and performs an Argentine backbreaker upon landing, blasting the opponent upwards. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters, excluding Kirby. After remaining unchanged for some time, update 6.0.0 gave King K. Rool more noteworthy buffs. Additionally, it affects a large amount of his moves, granting more safety on moves such as his forward tilt and dash attack to break through projectiles or difficult to punish attacks. Note: All numbers are listed as base damage, without the 1v1 multiplier. K. Rool has a very strong grab game, being one of the best in the entire game: his grabs have very long range and all have 3 active frames, and all of his throws are also very strong, heavily damaging and all of them have their utility. King K. Rool's fighter spirit can be obtained by completing Classic Mode. King K. Rool (キングクルール Kingukurūru) es un personaje de Rare Ltd. perteneciente a la serie Donkey Kong. This ironically makes his approach ineffective despite the sheer amount of different, fast attacks he has; few of his attacks can maintain pressure without being exploited, and the lag can make moves like forward tilt a neutral reset at best. Propellerpack is very linear, and a knowledgeable player can edgeguard him for long periods of time. This is the most damaging throw in the entire game, but KOs late at around 180%. His pose is based on how he appears in. This move is central to King K. Rool's advantage state, being able to control many options at once, as well as having combo utility off of the returning hit. K. Rool's foot, A belly-first lunge based on an attack from, Dons a boxing glove, referencing his "King Krusha K. Rool" persona from, A quick upward headbutt followed by a comical plank. K. Rool's slow air speed and lackluster air acceleration further hampers his aerial capacity, and his massive hurtbox makes him a very easy target if in the air, giving him a limited air game, making his playstyle generally more grounded. King K. Rool is one of five characters whose unlocking battle in World of Light is not on either. Neutral aerial also has very low landing lag, allowing it to combo into moves such as neutral attack, up tilt, or at higher percentages, dash grab and dash attack, the latter in particular being a KO confirm at certain percentages. The plank comes out later and has a big hitbox, but deals less damage and knockback, making it more suited for covering the headbutt or ledgetrapping at best. Has normal, non-belly armor while K. Rool is throwing his crown. Upon Ultimate's release, many players noted King K. Rool's numerous strengths that were never seen before on a super-heavyweight character, namely his two projectiles, unique Belly Super Armor mechanic, a down throw that - in theory - leads to very early kill confirms, good startup on many moves, and a very long-ranged recovery. It works like a, 3% (stomp), 10% (tackle), 25% (laser), 10% (throw), K. Rool stomps, stunning any nearby opponents, and lunges forward while catching those in his path. In addition, King K. Rool arguably benefits from the changes to his down throw, as they make certain KO confirms reliable (up smash or dash attack as a 50/50) or even guaranteed (up tilt at 130%). Additionally, he makes an appearance as a few primary spirits under his alter egos from the Donkey Kong Country series. 石レンガの壁:ツルハシ無いと破壊に時間掛かる 鉄のドア:ボタンが無いと開閉不可&ツルハシ無いと(ry クモの Ultimate. This is effectively 14.4% in 1v1, as it is unaffected by it. Some of them even believe that he might be a mid-tier character instead of a low or bottom tier character as previously thought. Crownerang is a very versatile tool that covers a large distance and grants him damage-based armor throughout the majority of its duration, and the late hit can set up combos or even straight up confirm kills into numerous moves. Outside of minor cameos and rereleases of older titles, King K. Rool is the fourth of five newcomers to be announced in, As a result of King K. Rool's inclusion, fans of the character issued a, This is the first time that the English name is spoken verbally in a game. Unlocking King K. Rool in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". This can be used with forward aerial for a quicker way to set up the wall as well. It has high priority that beats out most projectiles, and the armor allows K. Rool to tank numerous of attacks, making the move very threatening in some matchups. Blunderbuss Kannonballs are slow to set up, and while they can occupy space well, fast characters can ignore it if they are already remotely close. Though a lot of his moves have decent start-up, especially for a super-heavyweight, an equal amount of them suffer from very high ending lag, which means that King K. Rool gets easily punished if he fails to connect his attacks. This mechanic gives him an advantage that allows him to win more exchanges than he would normally. Due to the FAF being 64, K. Rool is able to shield immediately to completely stuff out multihits thereafter, which is useful against moves such as Sonic 's … It can also assist with disadvantage, with unaware players often getting hit by the crown. King K. Rool players often use Crownerang for setups, hitting opponents into the Crown for the purpose of starting combos. This can also be used to anti-air or prevent approaches from characters such as Lucina and Marth. The crown can actually be used to edgeguard against Propellerpack, or it can be thrown up to keep it from respawning. Its limited HP punishes abuse of this mechanic if used frequently. K. Rool has a large and tall hurtbox while standing, Certain belly-based moves in King K. Rool's moveset (forward tilt, dash attack, up smash, down smash, neutral aerial, up aerial, down aerial, and side taunt) activate health-based, Drops from the sky with his arms crossed before chuckling. Crownerang, while a very strong move on its own, is flawed in many ways. Forward throw does decent damage, can help put an opponent offstage and in a disadvantageous position, and lead into a dash attack for a true combo until around 20%. È un gigantesco Kremling verde, in tutti i sensi: ha una gigantesca pancia rivestita in oro, indossa un mantello rosso ed una corona che usa come arma. Crownerang's hitboxes are also programmed to always send in the direction it is going. When the coconut's light flashes, you can attack him. This, in addition to his other strengths more typical to his weight class, caused the majority of top professionals to consider King K. Rool a potential high or even top tier character, while also getting a notorious reputation of being "broken" among less experienced players. Other than this, his ledge options are very limited—even Crownerang is too laggy to be used from the ledge reliably—and thus many characters can keep him there for a long time before finally killing him. The boss of this route is Galleom, likely as a reference to his hulking proportions and his postures being similar to K. Rool's arch-nemesis, Donkey Kong. King K. Rool has a constant searchbox for Crownerang once it becomes an item. It is also difficult to contest with aerials capable of clanking (such as another King K. Rool's forward aerial), as it moves deceptively quickly when going forward. It is also the most reliable move out of down throw, becoming a true combo from around 120% and scoring a KO on most characters. This gives the move a ton of utility as a neutral spacing tool, kill move, combo starter, decent air-to-air option against some characters, as a decent although situational edgeguard option, for catching jumps and even as an occasional punish out of his burying moves. Although his competitive viability still remains questionable and many players still view him as a low or even bottom-tier character, the changes he received in the patches, especially the most recent ones in 8.0.0, have made a lot of top professional players question whether K. Rool really is as bad as previously thought. Slaps his belly twice and gloats happily. It is extremely powerful, being one of the strongest down smashes in the game, KOing at 50% at the edge of Final Destination. King K. Rool throws his crown forwards, before it returns like a boomerang, akin to his appearance in Donkey Kong Country. This is most effective when platforms are low, such as on Battlefield; it can also be used as a situational third jump while recovering, stalling K. Rool in the air while allowing it to potentially cancel out projectiles thrown at him. Despite the wide array of tools he has at his disposal, K. Rool lacks many moves that can simply be thrown out quickly, as many of his attacks are punishable or force him to use up his belly armor. Gut Check is generally inferior to other counterattacks due to having a hitbox only on his stomach, while having significantly higher endlag than most reflectors (around 30 frames if it fails), making it unreliable. Crownerang is also slow and can backfire very hard when missed, since the crown is a fairly powerful item that opponents can use to rack up damage very quickly. It has amazing range, hits exceptionally hard, and because of its low landing lag, it is safe on shield and is his best combo starter at low percents. King K. 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